"I used to think that Brexit was a tragedy. 
But now I realize it's a comedy."
It started all out as an idea between me and two friends (who study english language and literature). After reading and hearing tons of stuff about Brexit we decided to take the fun and comical part, mix it up, add some WikiHow-like illustrations and make a game out of it.
DISCLAMER: We didn't aim for political accuracy and correctness. Some stuff was decided because of balancing reasons etc. While we also had lot's of ambitions we never had enough time (game design was done on one afternoon) because we wanted to gift the final game to a friend of us.

Also this game is far from polished and finished and the following manual is just the way we planned it should be played.
Can I get it?
YES!
You can get the cards here: 
- https://documentcloud.adobe.com/link/track?uri=urn%3Aaaid%3Ascds%3AUS%3Af8a7863e-9b92-4d65-8389-ff1b4b2a1be4
- https://documentcloud.adobe.com/link/track?uri=urn%3Aaaid%3Ascds%3AUS%3A937f7e94-07c4-472e-aae4-9c84d733329d
- https://documentcloud.adobe.com/link/track?uri=urn%3Aaaid%3Ascds%3AUS%3A66814639-b39e-406b-8e50-6f5b3c1147ff
OR
- https://1drv.ms/u/s!AqdrihLbYFoehjiWeI9f_gdEOP3R?e=Zfvm9Z
The only conditions are that this might not be used in any commericial way and not be redistributed without giving credit.
How does it work?
GAME PRINCIPLES
ROLE CARDS
Each player draws one role card in the beginning. It's important not to tell anybody about your role (especially if you're Trump - more to that later).
Each character has two traits (+eventually one SPECIAL ABILITY):
- your FACTION: there are 3 factions in the game which fight for supremacy on the BREXIT BAR (more to that later)
- your ENEMIES: each character has specific enemies (however unkown to the player in the beginning). Your personal goal is to fight your enemies . How? - by giving them as many penalty cards as possible.  ​​​​​​​
- the SPECIAL ABILITY: Currently there are only two cards with special abilites (due to time constraints) but more were planned. (don't worry - they're both spelled correctly in the downloadable pdf :D)
     1. John Bercow -ORDAAH!: The player has to write down a condition (e.g: if someones says the word                 "bollocks"). If this condition is fulfilled he can scream "ORDAH!" and every player has to take one                      penalty card.
     2. Wladimir Putin - assassination: The player playing Putin has one try to assassinate Trump (we didn't                  have the time to implement Sergei Skripal) by pointing  towards a player and saying that you want to              assassinate him. The other player now has to reveal if he is Trump or not. If it's true he'll be                                  automatically in the team that loses. If not - Putin will be automatically in the team that loses
ACTION CARDS
There's a bunch of action cards to explain - but all in all they're pretty simple. (Explained from left to right)
- an empty card: this is for making your own ACTION CARDS and rules. It's also used for writing EVENT 
  CARDS and PENALTY CARDS
- +3/-3: You move the Brexit status point on the Brexit status bar for 3 points OR do nothing: However this 
               card can be countered. After you did the action you have to ask the other players if someone 
               disagrees. You count to three.  At three every player that disagrees has to raise his hand. If someone 
               does the effect of the card is inverted. Every player who raised his hand has to take one penalty 
              card.
- +2/-2: You move the Brexit status point on the Brexit status bar for 2 points OR do nothing.
- +1/-1: You move the Brexit status point on the Brexit status bar for 1 point OR do nothing. You can improve 
               the action for one additional +1/-1. In return you have to take one penalty card.
- Feud: You throw the feud glove into another player's face. That's it
- Cheers mate: Take one sip of a beverage of your choice. Obviously it's implemented if the game is intended 
  as a drinking game.
- Sit out: You move the Brexit status point on the Brexit status bar for 1 point OR the player after you has to sit 
  out his turn.
- Invert: You can invert the current location of the Brexit status point OR decide to do nothing.
Empty card preset for your notes
Empty card preset for your notes
I mean - it's fun
I mean - it's fun
Optional
Optional
Pretty self-explanatory
Pretty self-explanatory
Inverts the Brexit bar
Inverts the Brexit bar
EVENT CARDS
an event is a rule which affects every player. It lasts one round. There are no predefinded EVENT CARDS so you have to write your own. If this rule is violated the responsible player has to take one pentalty card) Example events could be:
- scream (I mean - the british houses of Parliament can get loud sometimes): every player has to scream the words he said during this round. 
- dont call another player by their name
- etc.

PENALTY CARDS
Penalty cards have to be executed after taking them from the stack. There are no predefinded PENALTY CARDS so you have to write your own. A PENALTY CARD is pretty self explanatory. Example penalties could be:
- take a sip of something disgusting
- make something embarassing
- etc. (I guess you're more creative than I am)

BREXIT BAR
The BREXIT BAR is divided in 3 different sections. Each one belonging to one FACTION. Your (and your faction's goal) is to manouvre the Brexit status point (as seen in the animation below) to your section. If the Brexit status point reaches one of the opposite ends the respective faction wins IMMEDIATELY AFTER THE FINISHED ROUND. If the Brexit status point doesn't the game ends after the round count is full.
ROUNDS
The game is round based. Each round follows the same procedure.
     1. The first player takes an EVENT CARD from the EVENT CARD stack and reads the round condition.
         When the round is over the active condition expires and the new one is active
     2. Every player successively takes an ACTION CARD and executes the action
         
          NEXT ROUND 
PROCEDURE
PREPARATIONS
- make sure you have everything printed out + some gloves

- make sure there are 4 card stacks
     1. Card stack with roles
     2. Card stack with action cards
     3. Card stack with event cards (they use the empty card preset)
     4. Card stack with penalty cards (they use the empty card preset)

- note down the event cards

- note down the penalty cards

- decide how many rounds you want to play
Submit
Thank you!
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