After a long and exhausting semester at university which didn't leave much free time for 3D stuff I decided to expand my small "universe" by adding another location to it. After creating the corridor I wanted to go a bit deeper underground and explore the civilization which lives beneath the fictional desert metropolis.
The biggest part of this project was to incorporate new and more efficient workflows and learning new stuff like Substance Designer.
Assets were modeled exclusively in Maya. Blender was used for the smoke sim (which is barely visible tho )
Software: CryEngine, Maya, ZBrush, Substance Designer, Substance Painter, Substance B2M, Photoshop, Blender
The models and materials are showcased completely inEngine.

The 2 base materials I created with Substance Designer

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